Monday, January 12, 2009

OoT Developer Interview Series - 時オカのインタビュー


Famous Nintendo icons like Miyamoto and Koji Kondo (as well as lesser-known character and level designers) reveal information on the development stages of Ocarina of Time, including character creation, previous incarnations of the game's environment, and initial concepts. Developers also point out things they'd like you to pay attention to and share interesting personal anecdotes about their experience with the game's creation. These interviews are from 1998.

1. Miyamoto Talks Zelda
2. Link's Horse
3. Minigames
4. Playing the Ocarina
5. Characters
6. Ganondorf
7. Dungeons
8. Dungeons (Part 2)
9. Animation
10. Animation (Part 2)
11. Animation (Part 3)
12. The Parts They Want You to See
13. The Parts They Want You to See (Part 2)
14. Half Done by Mario
15. This Zelda Was Tough to Fix
16. This Zelda Was Tough to Fix (Part 2)

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Anonymous May 23, 2009 at 1:49 PM  

Hi, Glitterberri. Thanks for all the interviews you posted. Hope you can get the others done soon, because I love reading up about ocarina of time. :)

Anonymous May 28, 2009 at 8:35 AM  

I have to thank you too for your work with these interviews! Ocarina of Time being one of the, if not THE best game ever (and my favorite one as well), reading about the little details that went into its development and the problems that the team encountered is extremely interesting. Will you be continuing the translations soon? Thanks a lot!

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